![]() ![]() Of counting, comparing, branching adds up quicklyįinally a game my 82 year old, self taught programming father can enjoy. MOV ACC DOWN or MOV 17 DOWN than build a loop - the overhead If you need to send a value down 4 times it's way faster to do four Build factories that assemble products for your alien overlords, and try not to die in the process. MOV 3 to it, it'll spit the total out below and reset ACC Infinifactory is a sandbox puzzle game by Zachtronics, the creators of SpaceChem and Infiniminer. Is a node that if you MOV 1 to it will increment ACC and if you On the wiki here, try to keep explicit images of solutions hidden behind links so that. This is a wiki about Infinifactory, which is a place for spoilers, but the enjoyment of puzzle games is figuring stuff out on your own. use JRO to control adjacent nodes, it's a powerful instruction Infinifactory is an engineering game developed by Zachtronics Industries and Alouette Games. If there's a node to the left, you can have it just "MOV RIGHT RIGHT"Īnd then do a MOV ACC LEFT and later ADD LEFT or whatnot rather Some useful tidbits (more later, grabbing dinner): ![]() Optimizing for node count or cycle count is a bit different, but my obsession is always with lowest cycle count. The biggest piece of advice I'd have for TIS-100 is: Remember that you're programming not one computer but 10-15 tiny, limited computers, and the trick to getting the fewest cycles often involves making sure you're doing as much work in parallel as possible. It appears that not every level contains such a Failure Log, but most of them do. They are usually (but not always) found in the form of a dead person in a spacesuit. I played most of the way through the Overlord campaign without looking anything up. ![]() I wasn't sure I'd like the game but it sucks you in. Read a little history about Zachtronics starting the block game genre that spawned Minecraft. Especially for the "simpler" designs like some of the early ones, it can be a pain to really tune them (there are some where I haven't yet figured out how people have gotten their cycle count as low as they have). Some levels in Infinifactory contain so-called Failure Logs, which are 30s to 2min audio clips which provide a bit of background story. Bought it on PSN sale after it sat in my wish list for awhile. I'd generally aim for correctness and come back to optimize in a later pass (I solved most of the puzzles before circling back to squeeze more cycles out of 'em). Quinton on the second (third?) level what's the adder trick to get less cycles? I'm MOV UP, ACC ADD ACC MOV ACC DOWN but there's a better way? wtf am I missing?ĭo you mean "Signal Amplifier" or "Differential Converter"? I was able to do well in infinifactory and spacechem but I just am not "getting" this. It's that accessibility that makes Infinifactory special: not only is it clever, but it shares its cleverness with the player.TIS-100 - from the makers of SpaceChem and Infinifactory Infinifactory > Screenshots > Dr.Stones Screenshots This item has been removed from the community because it violates Steam Community & Content Guidelines. The best Infinifactory solutions blow my mind, but I'm happy with my own ones too. This is the most generous game Zachtronics has made, opening up SpaceChem's lofty problem-solving up to anybody who can place blocks without sacrificing too much intellectual headroom in the process. The details about the install size of Infinifactory are currently not available. More about Infinifactory Since we added this game to our catalog in 2016, it has already reached 1 download, and last week it had 0 downloads. It's nice to be able to finally give Infinifactory the outright recommendation it warranted earlier in the year. Infinifactory is a full version Windows game, that is part of the category PC games with subcategory Emulators. It's appropriate, then, that Infinifactory allows you to output a gif of your creations at the touch of a button (these have been upgraded in a recent patch, too) and that, for those who want to take things further, there's the option to create and share user-generated puzzles via the Steam Workshop. It could also be a sync tool like DropBox, OneDrive or Google Drive (see Try excluding the Infinifactory folder from those too. It's the videogame equivalent of those incredibly compulsive looping gifs of factory processes, but you made it-and the pride you experience in coming up with a solution feels 'earned' in a way that it does in few other games. Try turning off all indexing services, or excluding the Infinifactory folder from them. There's a tremendous satisfaction to watching a machine that you've slaved over diligently follow your orders. The genius of Infinifactory is not that it's a very well-designed puzzle game: it's that it makes you feel like a talented designer too. ![]()
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